Setlary App – Early Wage Access (EWA)

Helping Indonesian employees access a portion of their daily-earned wages before payday, without feeling like they’re borrowing, while keeping employers in control.

Role

Product Designer Lead

Industry

HR Tech · Payroll Innovation

Duration

1 Months

a cellphone leaning against a wall

Overview

Setlary is an Early Wage Access (EWA) platform that allows employees to withdraw a portion of their earned salary before payday , helping them manage urgent financial needs without relying on debt or payday loans.

As the product designer, I led research, strategy, and design using a 5-day Design Sprint to move fast and validate real user needs.

Problem Section

The Problem: Locked Wages, Rising Financial Stress

In Indonesia, workers earn wages daily but often receive their salary only at the end of the month. This delay causes serious stress when emergencies happen.

“I needed money for my kid’s medicine, but payday was still 10 days away.”
Retail Worker, Tangerang

Key Stats:

  • 63% of workers run out of money before payday (Jakpat, 2023)

  • Only 36% have emergency savings (World Bank, 2022)

  • Rising use of payday loans and informal borrowing (OJK, 2022)

At the same time, employers fear offering early wage access due to concerns about misuse, payroll disruption, and compliance.

Process Section

Process: A 5-Day Design Sprint for Clarity and Control

To move quickly and reduce risk, we ran a focused Design Sprint. The goal was to validate whether workers would trust and use an EWA tool, and whether employers could implement it easily.

Design Sprint

DAY 1 – Understand

Goal: Align the team on the real problem and define the long-term vision.

Activities:

  • Mapped the journey of both employees and HR admins

  • Reviewed existing EWA competitors and employer workflows

  • Identified risks, constraints, and business goals

  • Defined our Sprint goal:

“Design a fast, safe, and transparent way for workers to access earned wages, without disrupting HR or payroll systems.”

Outcome:
A shared understanding of what success looks like for users and the business.


DAY 2 – Sketch

Goal: Explore possible solutions individually, inspired by trusted UI patterns.

Activities:

  • Lightning Demos: Researched local EWA apps (Wagely and Mekari) for trust-building strategies

  • Crazy 8s: Sketched 8 versions of key screens in 8 minutes

  • Concept Sketching: Created full flows from onboarding to wage access request and repayment

Key Concepts Explored:

  • Visual wage progress bar (earned vs. withdrawn)

  • Daily limit logic (instead of free-form entry)

  • Repayment preview (amount and timing)

  • Admin controls with exportable data

Outcome:
A library of strong UI ideas grounded in local mental models and real user pain points.


DAY 3 – Decide

Goal: Choose the best ideas and define a single user flow to prototype.

Activities:

  • Dot voting to prioritize most promising screens

  • Decision matrix: Value vs. Feasibility

  • Storyboarding: Mapped a detailed end-to-end flow

Chosen Flow:

  1. Onboarding with visual explainer

  2. Real-time earned wage balance

  3. Request screen with fixed daily limit

  4. Repayment preview before confirmation

  5. Confirmation screen with repayment timing

  6. HR dashboard with caps, usage logs, and CSV export

Outcome:
A clear, testable flow that addresses core user anxieties and employer needs.


DAY 4 – Prototype

Goal: Build a realistic, high-fidelity prototype to test with users.

Activities:

  • Designed mobile interface in Figma

  • Created interactive flow:

    • Wage balance display

    • Wage request with smart limit

    • Transparent repayment timeline

  • Designed employer-side dashboard:

    • View employee usage

    • Set caps and frequency

    • Export usage logs

Outcome:
A clickable prototype that looked and felt like a real app, ready for validation.


DAY 5 – Test

Goal: Validate the concept with real users and gather honest feedback.

Activities:

  • Conducted 1-on-1 usability tests with 5 employees and 2 HR managers

  • Asked users to complete the key flow: login → request → repay

  • Observed confusion points, emotional reactions, and comprehension

Key Results:

✅ All users completed the flow without assistance

💬 4 of 5 employees said they’d use it regularly

📊 HR found the admin dashboard intuitive and easy to monitor

UX Strategy Section

UX Strategy & Guiding Principles

We designed for users with limited financial experience and HR teams who needed full control, creating a system that was intuitive and trustworthy on both sides.

Setlary had to serve two user types with distinct goals:

  • Employees needed instant, transparent wage access, without it feeling like debt.

  • Employers needed controls, reporting, and compliance safeguards.

To support both, we designed around three strategic UX layers:

  1. Mental Models (trusted behaviors in local ewa tools)

  2. Interaction Patterns (simplicity, safeguards)

  3. Information Architecture (progressive disclosure of complexity)

Principle

Why It Matters

How We Applied It

Build Trust by Design

Wage access is misunderstood and sensitive

Transparent limits and repayment info shown before action

Clarity Over Flexibility

Simpler choices increase confidence

Fixed withdrawal options prevent user stress

Use Familiar Mental Models

Users relate to patterns they already trust

UI inspired by Wagely and Mekari's payroll tools

Respect Dignity

Language influences perception

“Access earnings” instead of “loan” or “advance”

Empower Employers

Control increases HR adoption

Admin dashboard with rules, tracking, and CSV exports

Information Architecture (IA)

Employee-Facing App (Mobile)

Top-Level Sections:

  1. Home

    • Real-time wage balance earned-to-date

    • Progress bar toward total salary

    • Slider to use their collected or this month

  2. Request

    • Smart fixed withdrawal options (1 day, 5 days and 20 days)

    • Preview of repayment before confirmation

  3. Repayment Tracker

    • Status of each request

    • Upcoming deductions on payday

  4. Help & Profile

    • Linked bank/KYC info

    • Terms, FAQs, contact support

Employer Dashboard (Web)

Main Sections:

  1. Overview

    • Total disbursed this month

    • Active employees using EWA

  2. Employees

    • Individual access logs

    • Withdrawals, repayment history

  3. Disbursement Controls

    • Set per-user caps (daily, weekly)

    • Enable/disable for certain roles or dates

  4. Reports

    • CSV export for payroll integration

    • Compliance logs

  5. Settings

    • Admin roles

    • Bank account setup

    • Legal documents

Design Strategy:

  • Inspired by Wagely’s focus on wage clarity

  • Visual hierarchy emphasizes available balance and how it’s calculated

  • Users never type a number, they select, preview, confirm

User Flow Summary

Employee Flow:
Login → Onboarding → Wage Balance → Request → Repayment Preview → Confirm → Track

Employer Flow:
Login → Dashboard Overview → Set Disbursement Rules → Monitor Usage → Export Data

Why This Structure Works:

✅ Familiar UX patterns from Wagely (for trust and wage clarity)
✅ Employer flow modeled after Mekari (for scalable HR controls)
✅ Clear separation of user roles, tasks, and access
✅ Progressive disclosure reduces overwhelm while maintaining transparency

a cell phone on a ledge
a cell phone on a table
a cell phone on a bench

Result Section

What We Achieved:

⏱ Wage requests completed in under 90 seconds

💬 100% of test users understood the EWA flow

✅ 4/5 users said they’d use it weekly

🧑‍💼 HR reported zero complaints or operational friction during pilot

The prototype validated a new financial behavior in Indonesia, accessing wages early without triggering debt-like anxiety.

Reflections

Trust Isn’t a Feature, It’s the Experience

Designing Setlary showed me that when users deal with their money, every label, button, and message must build confidence. We weren’t just solving a usability issue, we were addressing financial vulnerability.

The Design Sprint gave us the speed to act and the clarity to design with purpose. It helped the team align, and gave users a tool that felt empowering, not transactional.

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Copyright 2025 by Jordan Yo

Copyright 2025 by Jordan Yo

Copyright 2025 by Jordan Yo

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